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media type="youtube" key="-dnL00TdmLY" height="349" width="425" ~Thinking outside the box and nontraditional views led to IDEO's success along with never believing they created "the best" and always looking to improve on past practices. ~Groups are composed of a variety of talents for a more broad perspective. (Biologist, Psychologists, project manager, and so on) ~The skill and art of design will ALWAYS be in demand and is not easily automated or outsourced ~Inventors make the products; designers make the products better. All team members are equal, and all ideas are encouraged, no matter how unconventional. "Fail often in order to succeed sooner." Team is encouraged to be innovated through focused objectives but limited restraints. Innovation occurs most when thinkers are encouraged to think openly.
 * Please post key ideas/practices that have led to IDEO's success:**

-Freedom in the workplace. -Try something and ask for forgiveness. -It is about who has the best ideas, not who has been around the longest. -Each person had the freedom to explore outside their comfort level. -Provide open ended task opportunities -Examination of prototypes and took the best from all to create a better product -Work environment - loud, engaged, excited, -Promoting an inquiry learning environment

who has the best ideas is what counts! everyone is a change agent
 * Compare the key ideas and practices you observed in the video with the following:**
 * || Org. Change/Sociogram || K.Robinson || H. Hayes-Jacobs || 2 Million Minutes || Drake and Burns || November || Getting Results Framework ||
 * IDEO || Seniority is no longer important--

Choosing folks with specific backgrounds who can bring their area of expertise and their creativity to the table

Need experts in the design process not specific content || IDEO is the essence of creativity. No prescribed hierarchy or roles.

These people are the very people Robinson fears that we are crushing in modern ed.

We have grown up fearful of being wrong. Defer judgement and have wild ideas.

Fail often to succeed sooner.

Creating an environment supportive of risk taking || It is the change and process not the content that matters

Physical structures/ environment support the work; open/ flexible space as opposed to offices

Tweaking doesn't cut it - we need total reform || in order to stay competitive the US has to breed people like these, that trade in ideals and not paper and pencil tasks || These skills could only be taught in a fully integrated curriculum

Stresses who we want people/students to be || Are your students leaving a legacy?

Are your students contributing to the world?

Does the work have purpose?

People will longer and harder if the project has purpose.

Problem solving skills are always useful while technologies change.

Teachers need to become facilitators of learning || the process - data - root cause - solution - monitoring - revising

involving a variety of stakeholders in the process ||

~Recognize there will always be multiple perspectives and acknowledge there is more than one way to solve a problem. ~Every student has something to contribute. -Co-teaching and Co-planning - use of technology to facilitate this process -Understanding by Design - beginning with essential questions and moving forward from there (SAS) - Upgrading content - spend more time on topics that need the time - all topics are not created equal - Problem Solving and Critical Thinking - willingness for risk taking - stop saying "it can't happen" and start saying "how can we make it happen?" - Involve students in the process of determining how they want to learn -
 * How can you apply the key ideas and practices presented during this class to your daily practice?**

Create focused objectives with little restraints by allowing learners to own their thinking, product, and process.